DD®
SAN FRANCISCO, CA / PORTFOLIO 2026

Human interaction.
Computational systems.

I research and build experiences at the intersection of human–computer interaction, extended reality, and emerging technology.

Explore selected work
RESEARCHDESIGNENGINEERING01 — 05
01 / SELECTED WORK

Projects & experiments.

A selection of research, prototypes, and technical explorations—from collaborative XR research to a custom-skinnable macOS media player.

PROJECT COLLECTIONALL PROJECTS / 06
iCarus sample skin interface
MACOS APP / PERSONAL PROJECTIN DEVELOPMENT ↗

iCarus — A Skinnable Media Player

A SwiftUI macOS media player inspired by the expressive, customizable era of Windows Media Player skins. The project separates playback functionality from skin presentation, with support for custom visual styles, audio visualization, and equalizer controls.

SWIFTUISWIFTAVFOUNDATIONSKIN SYSTEMMACOS
01 / Skin-driven interface 02 / Audio visualizers & 10-band EQ 03 / Custom artwork & widget controls
EXPLORE THE CODE
Original Unity task view from the shared-gaze augmented reality project
XR RESEARCH / COLLABORATION2024 — 2025 ↗

Shared-Gaze Visualization in Augmented Reality

Investigating how shared visual attention can support communication and collaboration in colocated AR tasks.

UNITYC#EYE TRACKINGUSER STUDIES
Original virtual reality activity-of-daily-living task screenshot
VR / HUMAN-MACHINE INTERACTION↗

EMG-Based Interface for Virtual Reality

A VR training environment exploring EMG-controlled prosthetic interaction and task performance.

UNITYEMGVR
Original object-detection screenshot from the augmented reality task guidance project
AR / USER-CENTERED DESIGN↗

Augmented Reality Task Guidance

Designing adaptive, multimodal guidance for complex tasks informed by user needs and contextual inquiry.

UNITYHOLOLENS 2UX RESEARCH
Original CNN training visualization from the multimodal affect-detection project
MACHINE LEARNING / COMPUTING↗

Multimodal Affect Detection

Exploring audio-visual machine learning methods for affect classification and efficient feature extraction.

PYTHONTENSORFLOWDEEP LEARNING
Mandelbrot fractal visualization
CREATIVE COMPUTING / SIDE PROJECTEXPLORE ↗

Mandelbrot Explorer

An interactive fractal playground built with JavaScript and HTML Canvas. Zoom into the boundary, select regions, experiment with color maps, and export your own render.

JAVASCRIPTCANVASMATHEMATICSGENERATIVE ART
OPEN INTERACTIVE EXPLORER
VIEW ALL PROJECTS ↗
02 / PROFILE

Curious by nature.
Technical by practice.

I’m Daniel Delgado, a computer scientist and UX researcher interested in how people communicate, collaborate, and make sense of interactive systems.

I earned my PhD in Computer Science from the University of Florida in 2025. My research examined shared-gaze visualizations and collaboration in augmented reality, combining interaction design, experimental methods, prototyping, and quantitative analysis.

My work spans research and implementation: from studying user needs and evaluating experiences to building prototypes and investigating the systems behind them.

EDUCATIONPhD, Computer Science — University of Florida, 2025
INTERESTSHCI / XR / UX Research / AI
03 / TOOLKIT

Areas of practice.

01

Research & evaluation

Experimental design, usability testing, eye tracking, qualitative research, statistical analysis

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02

Interaction & prototyping

UX design, wireframing, Figma, Unity, AR/VR interaction design, rapid prototyping

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03

Software & computation

C#, Python, R, TensorFlow, data analysis, interactive systems, Git

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04 / WRITING & RESEARCH

Selected publications.

All publications ↗
2025When Is Self-Gaze Helpful? Examining Uni- vs Bi-directional Gaze Visualization in Collocated AR Tasks↗ 2024Understanding User Needs for Task Guidance Systems Through the Lens of Cooking↗ 2025Evaluation of Shared-Gaze Visualizations for Virtual Assembly Tasks↗
05 / START A CONVERSATION

Have a good
problem to explore?

I'm interested in thoughtful research, creative technology, and building systems that make a difference.

GET IN TOUCH ↗